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Byo-yomi vs Fischer time

Byo-yomi gives you a fresh fixed period for every move once your main time is gone; unused seconds never carry over. Fischer bonus time adds seconds after every move from move one, and unused seconds do carry over. In short: byo-yomi guarantees a minimum for every move no matter how badly you managed your main time, while Fischer rewards you for having played efficiently earlier.

Side by side

Japanese byo-yomiFischer bonus time
When time is grantedPer move, only after main time endsAfter every move, starting at move one
Unused timeDiscarded — the period resets to fullBanked — the clock can grow
Guaranteed per moveThe full period, every move, foreverOnly the bonus amount
Can you lose mid-game?Only by overrunning your final periodYes, whenever the clock hits zero
Typical notation20 min + 5 × 30 s60 min + 20 s
Game lengthCan in principle run indefinitelyTrends downward; more predictable
RewardsConsistencyEfficiency
Standard inJapan, Korea, China; OGS, IGSAGA tournaments; OGS default

The same position, two systems

Imagine move 180. A complicated endgame sequence needs 90 seconds of reading. You have used your main time carelessly.

Under byo-yomi (5 × 30 s): you have a 30-second period. Ninety seconds of thinking costs you three periods; you complete the move in the fourth, which then resets. You have two periods left and can still play every remaining move with a full 30 seconds. Your earlier carelessness cost you nothing here — the system reset your account when main time ended.

Under Fischer (60 min + 20 s): you have whatever is on your clock. If you banked time early, you might have four minutes and the 90 seconds is comfortable. If you did not, you might have 25 seconds and the position is simply lost on time regardless of whether you can read it out.

That is the whole difference. Byo-yomi is forgiving of the past and strict about the present. Fischer is the reverse.

Which one to use

  • Club evening, mixed strengths. Byo-yomi. Weaker players are not punished twice for thinking slowly early on, and nobody loses a nearly-finished game to a flag. 20 min + 5 × 30 s.
  • Tournament on a schedule. Fischer has the practical edge: rounds finish nearer their planned length because the clock still trends down. This is the AGA's reasoning. 60 min + 20 s.
  • Teaching game. Byo-yomi, with different period counts for each side — more periods for the student. The app allows fully independent settings per player.
  • Online blitz. Either, but Fischer with a cap is common because it prevents both flag-losses and unbounded banking.
  • Learning Go. Byo-yomi, because it is what you will meet everywhere else, and because the per-move deadline teaches you to read positions under a consistent constraint.

A note on mixing them

Nothing prevents the two players in a game from using different systems, and in Byoyomi Timer each side is configured independently. A strong player on Fischer against a beginner on byo-yomi is an unusual but perfectly coherent handicap: it gives the beginner a guaranteed floor per move while holding the stronger player to a budget.

What you should not do is switch systems mid-game. All of these rules depend on state — periods remaining, stones owed, banked seconds — and there is no meaningful conversion between them.

Turn your iPhone into a real Go clock

Byoyomi Timer plays every Go time system — byo-yomi, Canadian overtime, Fischer bonus time, Ing — and reads the seconds aloud like a human timekeeper.

Download on the App Store

Coming soon to the App Store

Frequently asked questions

Is byo-yomi or Fischer better for beginners?

Byo-yomi. It guarantees the same thinking time for every move regardless of how you used your main time, so a slow start does not compound into a lost endgame. It is also the system you will meet most often elsewhere.

Why do AGA tournaments use Fischer instead of byo-yomi?

Predictability of scheduling. Under byo-yomi a game can in principle run indefinitely, because every move in time resets the period. Under Fischer the clock still trends downward in normal play, so rounds finish closer to their planned length.

Can time accumulate in byo-yomi?

No. Playing a move in 5 seconds of a 30-second period does not bank the other 25. The next period simply starts at 30 again. Only Fischer accumulates.

Can the two players use different systems?

Yes. In this app each side's clock is configured independently, including the time system itself. It is unusual but it is a legitimate way to handicap a game between players of very different strength.

Which system is used on online Go servers?

Both are widely available. OGS defaults to Fischer for several game types but fully supports byo-yomi and Canadian overtime; IGS-Pandanet traditionally uses Japanese byo-yomi and Canadian. Byo-yomi is the most universally supported.