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Fischer bonus time in Go

Fischer bonus time — often just called bonus time in Go — adds a fixed number of seconds to your clock after every move you complete. Unused bonus accumulates, so playing quickly builds a reserve you can spend later. A setting of 60 minutes + 20 seconds per move is the current American Go Association standard. An optional maximum-time cap stops the clock filling past a ceiling.

How the bonus works

The mechanism is simple, and it starts from move one rather than after main time:

  1. You begin with your main time — say 60 minutes.
  2. You make a move. The moment you press the clock, your bonus is added — say 20 seconds.
  3. If your move took less than 20 seconds, your clock is now higher than before the move. That difference is banked and stays banked.
  4. If your move took more than 20 seconds, your clock is lower than before, but by less than the time you actually spent.
  5. If your clock reaches zero, you lose. There is no overtime — the bonus is the mechanism that keeps you alive.

Play 30 moves in 5 seconds each with a 20-second bonus and you finish those 30 moves with more time than you started. This is the defining property of Fischer: it is the only common Go system where your clock can go up.

Why the AGA switched to it

The American Go Association runs its tournaments on bonus time. The US Open is played at 60 minutes + 20 seconds per move, and the AGA publishes rated-game minimums that give organisers a choice of pace:

SettingCharacter
60 min + 20 sUS Open format — generous main time, comfortable bonus
30 min + 10 sShortest of the rated minimums; brisk
20 min + 15 sMiddle ground
10 min + 20 sLittle main time, but a bonus large enough to keep playing indefinitely

The practical argument for bonus time in a tournament is scheduling. A byo-yomi game can, in principle, run forever — every move resets the period, so two determined players can play three hundred moves at 29 seconds each. Bonus time has the same anti-flagging protection but the clock still trends downward under normal play, so rounds finish closer to their planned length. That predictability is what a tournament director needs.

The maximum-time cap

A cap is a ceiling the clock never fills past. With 10 minutes + 5 seconds and a cap of 10 minutes, a fast sequence of moves tops you back up towards 10 minutes but never beyond it.

Caps exist to stop a specific tactic: in a position with many forced moves, a player can grind out a large time reserve by playing the obvious answers instantly, then use that reserve elsewhere. Whether that is skill or exploitation is a matter of taste, which is why the cap is optional. It is common in online settings and rare in over-the-board tournaments.

In Byoyomi Timer the cap is a separate field on any Fischer control, and setting it to zero means no cap.

Fischer versus byo-yomi

Fischer bonus timeJapanese byo-yomi
When time is grantedAfter every move, from move onePer move, only after main time ends
Can time accumulate?Yes — this is the pointNo, never
Guaranteed time per moveOnly the bonus itselfThe full period, every move
RewardsPlaying efficientlyPlaying consistently
RiskClock can still hit zeroOnly the final period can end the game

The deeper difference is what happens when you are in trouble. In byo-yomi, a hard position late in the game still gives you the full period — the system does not care that you used your main time badly. In Fischer, a hard position late in the game gives you whatever you saved earlier plus the bonus. Fischer makes early time management matter for the whole game; byo-yomi resets the account.

Both are legitimate, and many players prefer whichever they learned first. See the full comparison for how they change the way a game feels.

The name

The system is named after Bobby Fischer, who patented a chess clock built around it in 1988 and argued that increment removes the ugliest part of time trouble — losing a won game because you could not physically move the pieces fast enough. Go adopted the same idea and generally calls it bonus time; OGS uses Fischer as a default for several game types.

Turn your iPhone into a real Go clock

Byoyomi Timer plays every Go time system — byo-yomi, Canadian overtime, Fischer bonus time, Ing — and reads the seconds aloud like a human timekeeper.

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Frequently asked questions

What does 60 min + 20 s mean in Go?

Each player starts with 60 minutes, and 20 seconds are added to their clock after every move they complete. Unused seconds accumulate. This is the American Go Association's US Open setting.

Can my clock go up with Fischer time?

Yes, and that is the defining feature. If your move takes less time than the bonus, you finish the move with more time than you started it. Byo-yomi and Canadian overtime never work this way.

What is the maximum-time cap for?

It is a ceiling the clock never fills past. It prevents a player from banking a large reserve by answering forced moves instantly. It is optional — common online, rare over the board.

Is Fischer time better than byo-yomi for tournaments?

It is more predictable, which is why the AGA uses it: rounds finish nearer their scheduled length, because the clock still trends down under normal play. Byo-yomi games can in principle run indefinitely. Which is better to play is a matter of preference.

Does Fischer time have overtime periods?

No. The bonus itself is the protection against flagging. If your clock reaches zero, you lose — there is no separate overtime stage as there is in byo-yomi or Canadian overtime.

Is bonus time the same as Fischer time?

Yes. Go literature and the AGA generally say bonus time; chess and online servers usually say Fischer or increment. They describe the same mechanism.